This was a lot funnier than I had excepted :)
Keep up the good work.
that was awesome :)
The game looks really nice in some ways, the graphics are good and the flashlight effect looks good, but then it also feels really sloppy in other ways.
The pathing for the zombies in very basic, and they can easily get stuck on barrels if they are in the way. Also, because zombies can stack, running around in circles for a while causes all the zombies to clump up together as one "super" zombie.
Stuff I liked:
- The graphics
- The flashlight effect
Stuff I that bugged me:
- Enemy pathing (they always move in a straight line an it feels very unnatural)
- Enemies usually clump up into one "super" enemy if run around in circles for a bit
- There just isn't enough ammo. As far as I could tell, ammo is just randomly given to you, so if you aren't getting enough ammo then there is nothing you can do about the accumulating number of zombies.
- Aiming felt too easy. Zombies are so slow and bullets are so fast that simply clicking on an enemy is basically a guaranteed kill.
I have a few points I would like to raise with Dead Wave! -
I appreciate your comment and it helps me a lot so thank you!
I would like to say however that - There is no specific 'Path Finding' for the Zombies, the reason they clump up into on horde is to give the impression you are being over run by a Zombie horde and not intelligent 'AI', though I do however need to stop them from over lapping so much!
The Ammo will stay as it is however, this is a survival game and you need to use your brain and the guns your player has to survive :) - Aiming is as good as a can make it with lagging out the game entirely - Zombies are Zombies, they are slow, at least how I perceived them in films! - Instant kill for a Zombie is good when the Zombie count limit reaches peak, believe me you're gonna want the feature in ;)
Thank you for you comment!!
While this game does have an interesting sad mood to it it feels like this "idea" would be more suited for a medium like a short movie as opposed to a game.
I mean, you don't really PLAY at all, there aren't any decisions to make. You just hold down "D" and tap "W" once in a while.
It also felt like it didn't really build up to anything, the story told isn't very deep and the way your character moves makes the cliff jump feel very undramatic.
You just keep on waddling right on off.
In summary, I thought that the mood was good but the second half of the game didn't really add much and it wasn't much of a "game".
It's a good explanation of basic physics.
My only real criticism is the way you handled the circles radius (by adding an invisible outline to all other objects), I just found that this was a very in-elegant solution because it only works as long you only have 1 sphere (or more if they ignore each other).
Apart from that , very nice tutorial.
Thanks, glad you liked it :D
Is it ok if I use this in a game I am creating?
I don't get it.
I assume this is meant to have some sort of deeper meaning, but I just don't see it.
If this is supposed to be a "mercy" killing to save them from this terrible world, why would he rape them and torture them for his own pleasure before doing it? (The fact that they are naked implies rape, the fact that they have whip-marks implies torture, the fact that there are pictures of them hung up seems to imply that the guy is getting some sort of pleasure from it.)
Things that have a deeper meaning usually don't make sense when you first look at them, but just because something doesn't make any sense doesn't mean it has deeper meaning.
If this is supposed to be some sort of joke then I think it's just in realllly bad taste.
I'll rate this 2 stars because there might be more to it then I am seeing.
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